Man

Francisco Javier Gutiérrez Figueroa

Profesor Asistente

Universidad de Chile

Santiago, Chile

Líneas de Investigación


Interacción Humano-Computador Computación Social Educación en Computación

Educación

  •  Ciencias de la Ingeniería, mención Computación, UNIVERSIDAD DE CHILE. Chile, 2012
  •  Ingeniero Civil en Computación, UNIVERSIDAD DE CHILE. Chile, 2012
  •  Diplôme d'Ingénieur, ECOLE CENTRALE DE NANTES. Francia, 2012
  •  Ciencias, mención Computación, UNIVERSIDAD DE CHILE. Chile, 2017

Experiencia Académica

  •   Profesor Adjunto Part Time

    UNIVERSIDAD DE CHILE

    Ciencias Físicas y Matemáticas

    Santiago, Chile

    2017 - 2018

  •   Profesor Asistente Full Time

    UNIVERSIDAD DE CHILE

    Facultad de Ciencias Físicas y Matemáticas

    Santiago, Chile

    2019 - A la fecha

Experiencia Profesional

  •   Profesor Adjunto Part Time

    Universidad de Chile

    Santiago, Chile

    2017 - 2018

  •   Profesor Asistente Full Time

    Universidad de Chile

    Santiago, Chile

    2019 - A la fecha


 

Article (27)

Motivation profiles: understanding interplay of persuasive strategies and self-determination theory
A Metamodel for Immersive Gaming Experiences in Virtual Reality
Biofeedback-Controlled Video Games for Emotional Regulation
Conducting Multi-Institutional Studies of Parsons Problems
Dynamic Difficulty Adjustment of Video Games Using Biofeedback
Gesture Coding: Easing the Introduction to Block-Based Programming Languages with Motion Controls
Multi-Institutional Multi-National Studies of Parsons Problems
On the Impact of Grading on Teamwork Quality in a Software Engineering Capstone Course
UbiComp4All: 1st International Symposium on Inclusive and Equitable Ubiquitous Computing
A Model for Infusing Computational Thinking Skills at Teacher Colleges in a Developing Country
Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels
Changing Teacher Perceptions about Computational Thinking in Grades 1-6, through a National Training Program
Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
Social Computing and Collaborative Work in Latin America and Beyond
Hermes: A Digital Assistant for Coordinating Invisible Work in Family Elderly Caregiving Scenarios
Making visible the invisible: understanding the nuances of computer-supported cooperative work on informal elderly caregiving in Southern Cone families
Analysis of notations for modeling user interaction scenarios in ubiquitous collaborative systems
Supporting asymmetric interaction in the age of social media
Architecting E-Coaching Systems: A First Step for Dealing with Their Intrinsic Design Complexity
Enhancing the Student Learning Experience in Software Engineering Project Courses
Assembling mass-market technology for the sake of wellbeing: a case study on the adoption of ambient intelligent systems by older adults living at home
Visitrack: A pervasive service for monitoring the social activity of older adults living at home
Understanding student participation in undergraduate course communities: A case study
A social cloud-based tool to deal with time and media mismatch of intergenerational family communication
AN ARCHITECTURE TO SUPPORT THE DESIGN AND EVALUATION OF SOFTWARE PLATFORMS FOR PARTIALLY VIRTUAL COMMUNITIES
Social connector=> A ubiquitous system to ease the social interaction among family community members
Supporting personal security using participatory sensing

BookSection (1)

Designing Computer-Supported Technology to Mediate Intergenerational Social Interaction: A Cultural Perspective

ConferencePaper (24)

A Reference Architecture to Support the Collaborative Development of Virtual Reality Exposure Therapy Software
Constructing Compelling Persuasive Messages: A Pilot Study Among University Students Assessing Three Persuasive Technology Strategies
Exploring the Acceptance and Effectiveness of Parsons Problems on Scaffolding CS1 Retakers
Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective
Motion-Control Video Games to Train and Assess the Articular Range of Motion in Physical Therapy Sessions
Prototyping a Virtual Reality Therapeutic Video Game to Support the Social Reinsertion of Burned Children
Scratch-NB: A Scratch Extension for Introducing K-12 Learners to Supervised Machine Learning
Lessons learned from introducing preteens in parent-led homeschooling to computational thinking
1st CSCw@LATAM research catalyst workshop
A Grading Schema for Reinforcing Teamwork Quality in a Capstone Course
A teacher workshop for introducing computational thinking in rural and vulnerable environments
Academic viewpoints and concerns on CSCW education and training in Latin America
Assessing software development skills among K-6 learners in a project-based workshop with scratch
Coding or hacking? Exploring inaccurate views on computing and computer scientists among K-6 learners in Chile
Latin America as a place for CSCW research
It takes at least two to tango: Understanding the cooperative nature of elderly caregiving in Latin America
Mediating intergenerational family communication with computer-supported domestic technology
Identifying opportunities to support family caregiving in Chile
Mom, I Do Have a Family!: Attitudes, Agreements, and Expectations on the Interaction with Chilean Older Adults
Using Smart TV Applications for Providing Interactive Ambient Assisted Living Services to Older Adults
Aligning the social interaction spaces of intergenerational family members
An architecture to support the design and evaluation of software platforms for partially virtual communities
Introducing ambient assisted living technology at the home of the elderly: Challenges and lessons learned
Sentiment-based user profiles in microblogging platforms

Generic (1)

CSCW research @Latin America

Proyecto (9)

REMEMVER: REd MEMoria Viva Electronic Registry
Diseño y Estudio de Efectividad de una Metodología de Andamiaje para Promover el Desarrollo de Pensamiento Computacional y Programación en Estudiantes de Primer Año del Plan Común de Ingeniería
Modelo de Integración del Pensamiento Computacional y la Programación en la Formación Inicial Docente
A Comprehensive Framework for Designing Computer-Mediated Interaction Mechanisms to Support Informal Elderly Caregiving
A Reference Framework of Software Development Practices Calibrated for Very Novice Programmers
REDUCING SOCIAL ISOLATION OF ELDERLY PEOPLE USING SOCIAL MEDIA AND AMBIENT INTELLIGENCE
AUTOMATIC KNOWLEDGE EXTRACTION FROM SOCIAL MEDIA DATA AND USER-GENERATED CONTENTS FOR IMPROVING THE WEB
UBIHEALTH=> Exchange of Excellence in Ubiquitous Computing Technologies to Address Healthcare Challenges
UNDERSTANDING THE IMPACT OF COMPUTING SOLUTIONS ON THE MOBILE WORKERS PRODUCTIVITY
1
María Bastarrica

profesora asociada

Departamento de Ciencias de la Computación

Universidad de Chile

Santiago, Chile

1
Nelson Baloian

Associate Professor

Department of Computer Sciences

Universidad de Chile

Santiago, Chile

7
Sergio Ochoa

Associate Professor

Computer Science

UNIVERSIDAD DE CHILE, FCFM, DEPTO DE CIENCIAS DE LA COMPUTACIÓN

Santiago, Chile

2
Gustavo Zurita

Profesor Titular

Departamento de Control de Gestión y Sistemas de Información

UNIVERSIDAD DE CHILE

Santiago, Chile

1
Pablo Guerrero

Founder and Head of Research and Development

Research and Development

Price Tracker

Santiago, Chile

1
Barbara Poblete

Associate Professor

Department of Computer Science

University of Chile

Santiago, Chile

2
Jocelyn Simmonds

Profesora Asociada

Departamento de Ciencias de la Computacion

Universidad de Chile

Santiago, Chile

4
Claudia López

Assistant Professor

Informática

UNIVERSIDAD TECNICA FEDERICO SANTA MARIA

Valparaíso, Chile

56
Francisco Gutiérrez

Profesor Asistente

Ciencias de la Computación

Universidad de Chile

Santiago, Chile